Here is the declaration of InternalMessageIdentifier enumeration
    /// <summary>
    /// Enum type of internal message
    /// </summary>
    internal enum InternalMessageIdentifier
    {
        /// <summary>
        /// Send connection information (accept, deny,...)
        /// </summary>
        ServerConnection = 1,
        /// <summary>
        /// Message containing application data (contain a NetworkMessage)
        /// </summary>
        TransmitData = 2,
        /// <summary>
        /// Ping message
        /// </summary>
        Ping = 3,
        /// <summary>
        /// Pong message
        /// </summary>
        Pong = 4,
        /// <summary>
        /// Message to inform client that it will be disconnected
        /// </summary>
        DestroyClient = 5,
        /// <summary>
        /// Send server publickey. Obsolete. Now public key is sended with handshake data.
        /// </summary>
        [Obsolete]
        TransmitPublicKey = 6,
        /// <summary>
        /// UDP service discovery message
        /// </summary>
        DiscoverServices = 7,
        /// <summary>
        /// Message with data for handshaking
        /// </summary>
        HandShake = 8
    }

Last edited Aug 11, 2011 at 1:25 PM by wizad, version 1

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